![]() ![]() :)Ĭombined with Samus' productive starter abilities (re: bomb jump, mock ball, wall jump), copious sequence breaks make Super Metroid very nonlinear. It just so happens I didn't pick those games as my preferred Speedrun. In short, I'm totally open to playing games with Doomguy. This means there is a payoff, or a return from the hard work you can put into improving your gameplay as time goes on. It not only looks cool, but it's difficult to optimize the movement as well. The movement in the game is beautiful, and often times people will comment on that-either in my own stream or other runners' streams. This being said, I've played plenty of other games, some of which do start you off fairly powerful, and enjoyed them greatly!Īs for why I spend so much time speedrunning Super Metroid specifically, that's more related to how beautifully put together the game is, and how "cool" it looks and feels. There is something to be said about the upgrades that Samus collects and how powerful she becomes by the end of each game, and that is definitely one of my favorite parts of Metroidvania. Zeni: Well, I wouldn't say it's the closed space specifically that appeals to me. ![]() Nick: What about closed space appeals to you? Why not play something more open, and with a protagonist whose stronger from the offset? Research point #1: The Metroid franchise ludically disempowers players by forcing them inside a closed space that spatially limits the power and quantity of their equipment, maneuverability and speed. So if you feel like you disagree, feel free to do so! Ludic, Closed Space Nick: Awesome! I've divided the rest of interview into four main sections, which we'll complete one at a time.īefore we start, just a reminder that these are my arguments they're not universal truths, but extensions of my own research. Finally I poked around in the community a bit for a few years before finally diving into speedrunning myself in 2017. I found Twitch around the same time and started watching the top runners of the day-mostly Zoasty, who became my favorite Super Metroid speedrunner and Twitch streamer. I remember thinking that a race of the game didn't sound that entertaining, but I was wrong! Just like in the early days, I was immediately hooked and so amazed by the runners and how similarly but differently they each played the game. Shortly after that I found out about GamesDoneQuick and started watching. In 2013 I found updated runs on SpeedDemosArchive. I would casually run both games at least once or twice a year for many years, but took some time off for a few years, between 2010-2014 or so. I managed to pull off some of the stuff in Metroid Prime, but was far more successful with Super Metroid. I started casually trying to copy the tricks and strats I saw in those speedruns-to see how quickly I could get through the games myself. In real time, the runs were over an hour). I instantly fell in love with both, completely amazed at how skilled the players were, and blown away by the fact that they could collect all the items in "under an hour" (tracked using the in-game timer. There were some for Metroid Prime, and some for Super Metroid. The first speedruns I ever saw were posted on SpeedDemosArchive back in the early 2000s. I'm a 30-something year old man with a wife and three kids, a full time job, a degree in cybersecurity and information assurance, and a Twitch stream on the side that I spend most of my "free time" on. Zeni: Hi, I'm ShinyZeni but I usually just go by Zeni. ![]() Zeni, can you tell us a little about yourself? How long have you been speedrunning and what got you into it? My specialty is Metroidvania, but I also research FPS (first-person shooters) and survival horror. Nick: I'm a Gothic ludologist who writes about horror in videogames. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |